Under Feet of Clay
Calopius Campaign Traits
When constructing your character, you may choose from any of the below-listed campaign traits. Campaign traits published by Paizo are similarly available, though should be discussed with the GM before the beginning of the campaign generation.
Aedikes’s Rage (Campaign) : Through your veins courses the blood of Aedikles, one of the most revered heroes in Calopius who was renowned for his terrible rage. If you have the Rage class feature, you may rage for 2 additional rounds per day. Once per day, you may gain a +2 trait bonus to a damage roll as a free action. This damage bonus increases to +3 if you are wielding a two-handed weapon.
Halls of Thantadeus (Campaign) : You have dreamed of the bone-white halls of Thantadeus in the dismal caverns of the underworld, and learned rightly to fear death. You gain a +1 trait bonus to knowledge (religion) and knowledge (arcana), and one of these becomes a class skill for you.
Hoplite Veteran (Campaign) : You have dutifully served your city in the manner most befitting a man of means. By taking up the shield, you have proven patriotism and valor. You gain a +1 trait bonus to AC when an adjacent ally takes the total defense action, and adjacent allies gain a +1 trait bonus to AC when you take the total defense action. In addition, you gain a +1 trait bonus to your leadership score as long as you remain in honorable standing in your home city.
Monstrous Encounter (Campaign) : Early in your life, you encountered a spectacular beast, and the experience has marked you forever. Perhaps you glimpsed a unicorn in a secluded glade, spoke with a dragon, or were bewitched by a hag. Regardless, you have learned from the experience and carry a small treasure from the encounter. You gain a +1 trait bonus to the knowledge check appropriate to the monster you encountered, that skill is always a class skill for you, and you gain a small trinket or keepsake. For example, an encounter with a dragon may leave you with a dragon’s scale, while escaping a manticore may impart to you a spine from its tail.
Nobility Lost (Campaign) : Your family has lost noble status in the recent past, whether your lands were destroyed in the Pittacan Civil War, Dracon’s rearrangement of wealth in Periandropolis, or monster attacks on the frontier. Knowing that heroism is the surest way to restore status, you have taken it upon yourself to restore your family name, honor, and holdings… at any cost. You gain a +1 bonus to Knowledge (Nobility) checks and Sense Motive, and one of these is always a class skill for you.
Northern Frontiersman (Campaign) : You grew up on the rugged frontier with the great forest, enduring orcish attacks and rumors of even more terrible beasts. You gain a +1 trait bonus to attack rolls and spell save DCs against creatures with the humanoid (orc) subtype, and a +1 trait bonus on survival checks to follow the tracks of orcs and giants.
Rumormonger (Campaign) : Like any good Calopene, you crave stories, gossip, and the latest news. Whether it is true or not is of secondary importance. You gain a +1 trait bonus to Knowledge (Local) and Perception, one of which is always a class skill for you. In addition, you gain a +1 trait bonus on Diplomacy checks to gather information in a settlement.
Peltast (Campaign) : While you lacked the funds for the armor or the courage to stand in the center of the battles, you nevertheless took up arms as a light infantry skirmisher or slinger for your city. You start the campaign with your choice of a short bow and quiver of 50 arrows, 10 javelins, or a set of leather armor at no cost. Additionally, you gain a +1 trait bonus to Profession (Soldier) and Knowledge (Local), and Knowledge (Local) is always a class skill for you.
We’re All in This Together (Campaign) : You’ve decided to trust your companions, even if it’s the world against you, and they rely on your assistance. Allies can, with your permission, spend hero points from your pool instead of their own gaining half the normal bonus. Your max hero point pool is increased by 1. Credit to Brian for this trait.
With It or On It (Campaign) : The hoplite maxim states that the honorable warrior will not accept retreat, and will return to his home with his shield, or on it. However, yours was stolen. Perhaps you lost it in a disastrous skirmish, or you were ambushed en route to the battle field. However, you have vowed not to return to your homeland until you locate the object of your sacred oath. When you begin play, you have a lost shield of your choice of masterwork quality somewhere in the world, and a small lead on where it might be. In addition, you gain a +1 trait bonus on Constitution checks to stabilize while dying.